游戏名称:森林v0.43
游戏类型:单机游戏
游戏系统:WIN8 / WIN7 / XP / VISTA
操作系统:Vista/winXP/win7/win8
游戏大小:791.44 MB
游戏评分:9分
游戏语言:简体中文
游戏厂商:Endnight Games Ltd
森林v0.43下载地址
游戏简介森林v0.43是由本站网站(www.qyfgj.cn)推荐下载的一款好玩的恐怖冒险游戏。《森林v0.43》是“Endnight Games Ltd”所制作的最新版本,在这个版本中将会加入更多有趣的剧情内容,画面相比上个版本也更加的充实。玩家可以进入特定的场景来激活此模式,在该模式中,百分之一的树木会不断生长,如果玩家没有在规定的时间内砍伐他们,他们就会入侵你的庇护所,是不是非常刺激。
游戏信息游戏名称:森林v0.43
游戏类型:恐怖冒险
游戏语言:简体中文
游戏大小:791.44MB
更新时间:2016/07/22
操作系统:WinXP/Win7/Win8/Vista
森林v0.43游戏更新具体更新说明如下:
V0.43 changelog:
v0.43更新日志:
Audio – added sounds to book opening on plane
在飞机上打开书的声音添加的声音
Audio – fixed timing of meat eating to fit new animation
声频的固定时间的肉吃,以适应新的动画
Fixed some structures not getting cut out of nav mesh correctly on loading save game
固定的一些结构不切出的导航网正确加载保存游戏
Mutants will now attempt to eat food from drying racks, once there is no meat left they will destroy the rack
变种人现在会尝试从晾衣架上吃食物,一旦没有肉,他们会破坏机架
Fixed some cases of enemies running somewhere when there was no path to the target
修正了某些情况下的敌人运行在某处,当没有路径的目标
Prevented animals from spawning inside player built structures
防止动物产卵内玩家建立的结构
Added new craftable item: Meds+. Craft with 1 marigold, 1 aloe and 1 coneflower, restores 100 health points
添加新的专业技能项目:药物+。1金盏花工艺,1芦荟1松果菊,100点恢复健康
Added new craftable item: EnergyMix+. Craft with 1 coneflower, 1 chicory and 1 aloe
添加新的专业技能项目:能源结构+。1松果菊的手艺,1菊苣1芦荟
Fixed 2d filling cog not functioning properly in specific cases, i.e. upgrade recipe matching some ingredient with a recipe which currently has all its ingredient on the crafting mat but not valid amounts yet (like arrows & speed+ upgraded stick)
固定的二维填充齿轮不能正常运行在特定的情况下,即升级配方目前所有成分在制作垫而不是有效量但配方成分(如箭匹配速度+升级棒)
Clamped garden plants scale to prevent it from ever going into negative
钳位花园植物的规模,以防止它会变成负面
Caves – Camping garbage added to cave 10 and 2
洞穴,野营垃圾添加到洞穴10和2
It is no longer possible to be brought under terrain by the climbing down top of rope animation.
它不再可能被带到地形下由爬上顶部的绳子动画。
It is no longer possible to use the top rope trigger to initiate rope climbing from below it, bottom trigger should be used instead. This prevents playing the climbing down rope animation when not effectively trying to climb down
它不再有可能使用顶部绳索触发发起绳索攀登从下面它,底部触发应使用代替。这可以防止玩爬下来的绳子动画时,没有有效地试图爬下来
Fixed greebles switching from regular to snow when standing right on the edge in between
固定Greebles开关经常下雪时站在边缘之间
New craftable item: Stick Bag. Combine 2 ropes, 3 cloth and 1 rabbit skin. Increases stick carry capacity by 10
新的专业技能项目:棒袋。结合2条绳子,3块布和1只兔子皮。增加坚持承载能力10
New craftable item: Rock Bag. Combine 3 ropes, 3 cloth and 3 rabbit skin. Increases rock carry capacity by 5
新的专业技能项目:岩包。结合3条绳子,3块布和3只兔子皮。增加岩石的承载能力5
Updated meds crafting page in survival book
更新的药物生存的书制作网页
Fixed repair building trigger position not calculated properly, causing icon to possibly be inside the building depending on its orientation
固定修复建筑物触发位置不正确计算,导致图标可能是在建筑物内,取决于它的方向
Moved shelter’s icon a little bit more outside structure
移动的庇护所的图标多一点外部结构
Eating marigold now gives 5% fullness (same as other plants) and plays eating sound when used
吃金盏花现在给予5%的丰满(同其他植物)和起吃的声音时,用
Increased cooked meat trigger size, should make it easier to target meat over the fuel fire trigger
增加煮熟的肉的触发大小,应使其更容易在燃料火触发的肉类
Unlit molotov thrown at lit fires now fuel it (but still doesn’t light unlit ones)
点燃的燃烧弹投掷点燃篝火现在燃料(但仍不光熄灭的)
Increased duration collapsed building pieces remain to 5s (from 2.5)
增加持续时间倒塌的建筑作品保持5S(2.5)
Fixed collapsing foundation not releasing its logs individually and instead staying glued in oddly shaped chunks of several logs
固定倒塌的基础不会单独释放它的日志,而是停留在奇怪的形状的几块木头
Improved look of Pine Tree Top Heavy – straighter trunk, removed lower branches.
松树的树干–改进重直看,删除较低的树枝。
Fixed glowing mutant leader straps
固定发光突变领袖肩带
Fixed wrong uv’s on back of some magazines and pickups
固定的错误的UV在一些杂志和皮卡回来
Fixed missing backfaces on dropped lizard and rabbit skin prefabs
固定失踪的背面掉蜥蜴和兔子的皮肤问题
Caves – better collision on rockground rock type
洞穴–在石底质岩石类型更好的碰撞
Caves – fixed holes in cave 6
洞穴,在洞穴6的固定孔
Fixed repetition of female head on stick art placed around the world
固定重复的女性头上贴在世界各地的艺术
Improved responsiveness of weapon when attacking while recovering from a swing
改进的武器攻击时的响应,同时从一个摆动恢复
It is no longer possible to place a defensive wall reinforcement on gate chunks
它不再可能放置一个防御墙加固门块
(Multiplayer) Fixed fish trap resetting when there’s a fish trapped remotely
(多人)固定鱼陷阱重置时有一个鱼被困远程
(Multiplayer) Fish trap no longer syncs its sprung state, since fishes are local to each player it allows traps to catch fish on each player side independently. Resetting fish trap is still common to all players
(多人)鱼陷阱不再同步,其出现的状态,因为鱼是当地每个玩家可以设陷阱捕捉鱼每个边独立。重置鱼陷阱仍然是所有玩家共同
Fixed player collision getting stuck on enemies standing directly below player
固定玩家的碰撞被卡住的敌人站在直接低于球员
Life buoy now make sound when pushed and now float in water
救生圈现在在推时发出声音,现在浮在水面上
Player blood map seams fixed
球员血地图接缝固定
Fixed ghost roof default visual not centered and weirdly offset
固定的幽灵屋顶默认视觉不集中和古怪的偏移
Fixed resetting fish trap not having a delay allowing currently caught fish to escape
固定重置的鱼陷阱没有延迟允许目前捕获的鱼逃脱
Fixed all types of maple trees not blowing up when within an explosion happening mid range from a player
固定所有类型的枫树不吹了当在一个爆炸发生在中间范围从一个球员
Fixed some tree/tent intersections
固定一些树/帐篷交叉点
Revamped procedural wall auto fill: in the same fashion as floors & roofs, walls now show a preview of the result of “auto fill” feature. By default it tries to guess what mode is desired and toggles between manual and auto fill depending on ghost touching terrain or a player made structure, holding the “Craft” button (C by default) allows to toggle between modes manually. After doing so it no longer switches mode automatically until a new wall is being made
修改程序壁自动填充:在同样的方式作为地板和屋顶,墙壁现在显示预览结果的“自动填充”功能。默认情况下,它试图想什么模式需要手动和自动切换填充根据地形或鬼摸一个球员结构,保持“手艺”按钮(C默认)允许手动模式之间切换。这样做后,它不再自动切换模式,直到一个新的墙正在作出
Placing a procedural wall on a foundation with floor will now cover the floor area instead of matching the foundation shape (so if foundations have an open side the ghost wall will cover that part as well instead of leaving it open, note that as all constructions it can be cancelled if not wanted)
将程序墙放在一个基础上,现在将覆盖地板面积,而不是匹配的基础形状(因此,如果基础有一个开放的一面,鬼墙将覆盖该部分,而不是离开它打开,注意,因为所有的建筑,它可以取消,如果不想)
Now checking against existing wall chunks (or derivatives such as fences) when placing a ghost wall (or derivatives) and skip placing new chunks over existing chunks that share exact same position and size (for example, after autofilling a wall and cancelling a chunk, autofill can be used a second time to fill the gap without spawning doubled up wall chunks overlapping the existing ones)
现在检查现有的墙块(或衍生工具如围栏)放置一个鬼墙时(或衍生物)和跳将新块比现有的块共享相同的位置和大小(例如,比如自动填写后墙和取消自动填充块,可以用一秒钟的时间来填补这一缺口没有产卵的一倍墙块重叠现有的)
(Multiplayer) Fixed cave pre-placed fires not being lightable
(多人)固定的洞穴前放置火灾不轻松
Better lod for sinkhole base lowest lod and matched to latest layout
更好的LOD的天坑基地最低LOD和匹配的新布局
(Multiplayer) Fixed gamepad not having same restrictions as keyboard when using chat, causing issues such as allowing to double jump and possibly breaking all input
(多人)固定手柄不具有相同的限制使用键盘聊天时,造成的问题如允许双跳,可能打破所有的输入
Increased chance of enemies dodging thrown molotovs and other projectiles
增加敌人扔燃烧弹等弹机会躲避
Enforcing trigger validation while paddling raft to ensure driver unlocking when landing
执行触发验证而划筏保证司机解锁登陆时
Defensive wall gates are now considered dynamic buildings which doesn’t allow nesting other structures to it (not retroactive)
防御墙门现在被认为是动态的建筑不允许嵌套其他结构,它(不溯及既往)
Vertically snapping structures (like decorative skulls) can no longer be parented to dynamic buildings which do not allow it
垂直结构(如抢购装饰骷髅)不再能定位到动态的建筑不允许它
Timmy drawings can no longer be attached to dynamic buildings which do not allow it
蒂米图纸不能再附加到不允许它的动态建筑
Fixed excessive distortion when damaging gardens
固定的过度变形破坏时的花园
Fixed logs thrown into the sinkhole staying floating mid air, they now properly go all the way down !
固定原木扔进天坑保持漂浮空中,他们现在正确的路走下去!
Fixed screen sometimes shaking randomly when walking around the world
当行走在世界各地时,固定的屏幕有时会摇晃
Fixed meat clipping into player body while eating
固定肉夹在玩家的身体,而吃
Fixed player crouch getting stuck sometimes when moving through shallow water
固定球员克劳奇卡住有时穿过浅水
(Multiplayer) Reduced some jerkiness in squirrel animation as client
(多人)减少松鼠动画一些急动客户端
(Multiplayer) Fixed player slowly rotating to the side and ending upside down when using chat box while swimming
(多人游戏)固定的玩家慢慢地旋转到一边,并结束了上下颠倒时,使用聊天框,而游泳
(Multiplayer) Fixed flickering on back of tabloid magazine when viewing another player holding it
(多人游戏)固定在小报杂志背面闪烁时,观看另一个玩家持有它
Fixed player getting thrown up in the air if standing on top of an explosive
固定的球员被抛出在空气中,如果站在顶部的一个爆炸
Added screen distortion effect to plane tv screens when plane begins to crash
当飞机开始坠毁时增加了屏幕畸变对平面电视屏幕的影响
(Multiplayer) Fixed game freezing when closing inventory after adding more items than shown using metal tray on the crafting mat (i.e. add metal tray and 40 leaves to crafting mat then close inventory without combining)
(多人游戏)固定游戏冻结关闭库存后,增加了更多的物品比显示使用金属托盘在制作垫(即添加金属托盘和40叶制作垫然后关闭库存没有结合)
(Multiplayer) Fixed (again)backpack overlay icon not showing up in world after dying in a cave
(多人)固定(再次)背包覆盖图标不显示在世界上死后,在一个山洞里
Fixed lizards and other animals not falling from trees that are cut down
固定的蜥蜴和其他动物不从被砍伐的树木掉下来
Lizards will no longer try to climb trees that the player is chopping
蜥蜴将不再尝试爬上树,玩家正在砍
(Multiplayer) Fixed interaction distance with item holder trigger of sled being really short
(多人)固定的交互距离与项目持有人触发的雪橇真的很短
(Multiplayer) Fixed cutting stumps away from host not not blowing up
(多人)固定切割树桩远离主机不吹了
New memory and performance optimizations added to pathfinding
优化内存性能添加到新的寻路
森林v0.43游戏玩法游戏将带玩家进入一个自由与开放的世界,这里的每棵树和植物都可以被砍伐,这里有庞大的洞穴和地下湖泊可供探索。砍倒树木建立一个营地,在营地中生活注意保持自己的体温,寻找食物保证自己的体力。你可以建造一个小房子,同时也可以打造一个堡垒,在你建筑的周围建造一些陷阱等防御措施,以保护自己的安全。你可以在白天进行探索和建设,但晚上四处充满危机,你要就要保卫你的基地。遇见敌人时你一款进行隐身躲避也可以用自己武器袭击他们。
森林v0.43游戏特色森林的优化做得很不错
渣机带个特烂配置效果也很令人满意。丰富的光影效果营造出了极具真实感的游戏世界。
声效点32个赞
不论是从BGM还是到互动音效和物理音效都能给人身临其境的感觉。
出色的物理效果和游戏体验
游戏中含有建造和生存两大要素,在走剧情的同时也可以选择当一名极限单兵还是老艺术家,各种材料的物理效果基本不会让牛顿哭出来,搭配上第二条说的非常真实到位的声效能够快速把人带到游戏当中。游戏体验,越玩越有味道。
出色的生存系统
野人和一些会对玩家有敌意的野生动物自然是你的敌人,同时饥饿值和口渴度也是能够把你逼上绝路的重要因素。不过要注意吃东西的时候不要随便吃,尽管这一版的更新还没有说明这项功能会造成什么影响,但是如果要摒弃人性把野人烤来吃的话,会变成脑残。
出色的联机系统
游戏自带的联机系统非常令人满意,2 - 8 的人数限制和自定义名称足以让一个房主快速招揽自己的伙伴。只不过八人房间对于主机的要求很高,所以网速比较差的小伙伴不要想着尝试一带七。
森林v0.43配置要求最低配置:
操作系统: Windows 7
处理器: Intel Dual-Core 2.4 GHz
内存: 4 GB RAM
图形: NVIDIA GeForce 8800GT
DirectX 版本: 9.0
存储空间: 需要 5 GB 可用空间
声卡: DirectX®-compatible
附注事项: 32bit windows users need to ensure they have at least 4gb of ram usable on their system.
推荐配置:
操作系统: Windows 7
处理器: Quad Core Processor
内存: 4 GB RAM
图形: NVIDIA GeForce GTX 560
DirectX 版本: 9.0
存储空间: 需要 5 GB 可用空间
声卡: DirectX®-compatible
森林v0.43测试环境此游戏在以下硬件配置环境测试正常运行 | |||
电脑型号 | 映泰 TH61A 台式电脑 | 电脑型号 | 技嘉 台式电脑 |
操作系统 | Windows 7 专业版 64位 SP1 | 操作系统 | Windows XP 专业版 32位 SP3 |
处理器 | 英特尔 第二代酷睿 i5-2500K @ 3.30GHz 四核 | 处理器 | 英特尔 第三代酷睿 i3-3220 @ 3.30GHz |
主板 | 映泰 TH61A ( 英特尔 H61 芯片组 ) | 主板 | 技嘉 B75M-D3V (英特尔Ivy Bridge - B75 Express 芯片组) |
内存 | 4 GB ( 宇瞻 DDR3 1333MHz ) | 内存 | 8 GB ( 金士顿 DDR3 1600MHz ) |
硬盘 | 西数 WDC WD20EARX-00PASB0 (2TB/5400-7200转/分) | 硬盘 | 西数 WDC WD5000AAKS-00V1A0 ( 500 GB / 7200 转/分 ) |
显卡 | Nvidia GeForce GTX 550 Ti ( 1 GB ) | 显卡 | ATI Radeon HD 6570 ( 2 GB / ATI ) |
声卡 | 威盛 高保真音频 | 声卡 | 瑞昱 ALC887 @ 英特尔 Panther Point High Definition Audio Controller |
网卡 | 瑞昱 RTL8168E PCI-E Gigabit Ethernet NIC / 映泰 | 网卡 | 瑞昱 RTL8168E PCI-E Gigabit Ethernet NIC / 技嘉 |
组件 | DirectX 11 | 组件 | DirectX 9.0c |
注:如果您玩不了此游戏,请使用硬件检测工具认真核对是否与本站测试通过的配置一致,非一致配置不能玩请加QQ群 |
森林v0.43游戏图片